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A general instance-based learning framework for studying intuitive decision-making in a cognitive architecture

机译:一个基于实例的通用学习框架,用于研究认知体系结构中的直观决策

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摘要

Cognitive architectures (e.g., ACT-R) have not traditionally been used to understand intuitive decision-making; instead, models tend to be designed with the intuitions of their modelers already hardcoded in the decision process. This is due in part to a fuzzy boundary between automatic and deliberative processes within the architecture. We argue that instance-based learning satisfies the conditions for intuitive decision-making described in Kahneman and Klein (2009), separates automatic from deliberative processes, and provides a general mechanism for the study of intuitive decision-making. To better understand the role of the environment in decision-making, we describe biases as arising from three sources: the mechanisms and limitations of the human cognitive architecture, the information structure in the task environment, and the use of heuristics and strategies to adapt performance to the dual constraints of cognition and environment. A unified decision-making model performing multiple complex reasoning tasks is described according to this framework.
机译:传统上,认知架构(例如ACT-R)并未用于理解直观决策。取而代之的是,在设计模型时,往往会使用已经在决策过程中进行了硬编码的建模人员的直觉。这部分是由于体系结构中自动过程和审议过程之间的模糊边界所致。我们认为基于实例的学习满足了Kahneman和Klein(2009)中描述的直观决策的条件,将自动过程与审议过程分开,并为研究直观决策提供了一种通用机制。为了更好地理解环境在决策中的作用,我们将偏见描述为来自三个方面:人类认知架构的机制和局限性,任务环境中的信息结构以及使用试探法和策略来适应绩效受认知和环境的双重约束。根据该框架描述了执行多个复杂推理任务的统一决策模型。

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